

That’s probably for the best, because it means that my naive attempts to steal and wear an enemy’s uniform (which I’ve since learned to be in direct contravention of the Geneva Convention) will go unremarked upon. Luckily we were all killed in action and spared the embarrassment of even a virtual dressing down by the top brass. Had this been a real-life war, our rag-tag squad of Britain’s most hopeless conscripts would most likely have been court-martialed and had the footage of our helmet cams re-purposed as a training video called How To Make The Enemy’s Day. ‘ScriptLink’ feature, which allows real time communication with external applications using a Windows named pipeĭownload a few example missions demonstrating some ArmAlib features here: samples.If you’ve watched any of the IncGamers Plays footage of myself, Tim and Paul bumbling around in Arma 3‘s alpha release, then you’ll know we’re not exactly pros when it comes to this military-sim minded series. Retrieving the current viewdistance, camera X/Y FOV, current screen resolution and arma command lineĬreating Universally Unique Identifiers (UUID) Setting TrackIR X,Y,Z and roll axis freedom for “6DOF” support Retrieving mouse information, including cursor position, “relative” positions and button states

Setting mouse cursor position (same as ArmA function ‘setMousePosition’ which does not work) Windows clipboard access (set and get string) HTTP GET support to retrieve data from the web ArmAlib extends the scripting capabilities of Armed Assault making it possible to use an SQLite database, download data from the web, communicate with in-game scripts in real time using named pipes, and other various features.
